#include "dropshell.hpp" #include "init_user_directory.hpp" #include "config.hpp" #include #include namespace fs = boost::filesystem; namespace dropshell { std::vector autocomplete_list_servers() { std::vector servers; std::string user_dir; if (!get_user_directory(user_dir)) { std::cerr << "Error: User directory not set" << std::endl; return servers; } fs::path servers_dir = fs::path(user_dir) / "servers"; if (!fs::exists(servers_dir)) { std::cerr << "Error: Servers directory not found" << std::endl; return servers; } // List all server directories for (const auto& entry : fs::directory_iterator(servers_dir)) { if (fs::is_directory(entry)) { servers.push_back(entry.path().filename().string()); } } return servers; } std::vector autocomplete_list_services(const std::string& server_name) { std::vector services; std::string user_dir; if (!get_user_directory(user_dir)) { std::cerr << "Error: User directory not set" << std::endl; return services; } fs::path server_dir = fs::path(user_dir) / "servers" / server_name; if (!fs::exists(server_dir)) { std::cerr << "Error: Server directory not found" << std::endl; return services; } // Look for .env files in the server directory for (const auto& entry : fs::directory_iterator(server_dir)) { if (entry.path().extension() == ".env" && entry.path().filename().string() != "_server.env") { services.push_back(entry.path().stem().string()); } } return services; } } // namespace dropshell