Major refactor
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@ -1,5 +1,5 @@
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#include "servers.hpp"
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#include "server_env.hpp"
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#include "server_env_manager.hpp"
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#include "service_runner.hpp"
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#include "utils/tableprint.hpp"
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#include "utils/envmanager.hpp"
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@ -18,19 +18,19 @@ namespace dropshell {
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std::vector<ServerInfo> get_configured_servers() {
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std::vector<ServerInfo> servers;
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std::vector<std::string> local_config_directories = get_global_config()->get_local_config_directories();
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std::vector<std::string> local_config_directories = gConfig().get_local_config_directories();
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if (local_config_directories.empty())
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return servers;
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for (int i = 0; i < local_config_directories.size(); i++) {
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std::string servers_dir = get_local_config_servers_path(i);
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std::string servers_dir = localpath::config_servers(i);
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if (!servers_dir.empty() && std::filesystem::exists(servers_dir)) {
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for (const auto& entry : std::filesystem::directory_iterator(servers_dir)) {
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if (std::filesystem::is_directory(entry)) {
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std::string server_name = entry.path().filename().string();
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server_env env(server_name);
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server_env_manager env(server_name);
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if (!env.is_valid()) {
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std::cerr << "Error: Invalid server environment file: " << entry.path().string() << std::endl;
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continue;
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@ -75,7 +75,7 @@ void list_servers() {
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}
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void show_server_details(const std::string& server_name) {
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server_env env(server_name);
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server_env_manager env(server_name);
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if (!env.is_valid()) {
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std::cerr << "Error: Invalid server environment file: " << server_name << std::endl;
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return;
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@ -146,7 +146,7 @@ void show_server_details(const std::string& server_name) {
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void create_server(const std::string &server_name)
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{
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// 1. check if server name already exists
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std::string server_existing_dir = get_local_server_path(server_name);
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std::string server_existing_dir = localpath::server(server_name);
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if (!server_existing_dir.empty()) {
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std::cerr << "Error: Server name already exists: " << server_name << std::endl;
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std::cerr << "Current server path: " << server_existing_dir << std::endl;
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@ -154,7 +154,7 @@ void create_server(const std::string &server_name)
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}
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// 2. create a new directory in the user config directory
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std::string config_servers_dir = get_local_config_servers_path(0);
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std::string config_servers_dir = localpath::config_servers();
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std::string server_dir = config_servers_dir + "/" + server_name;
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std::filesystem::create_directory(server_dir);
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