cmake_minimum_required(VERSION 3.16) # Project setup if(NOT DEFINED PROJECT_NAME) message(FATAL_ERROR "PROJECT_NAME is not defined. Pass it via -DPROJECT_NAME=") endif() string(TIMESTAMP PROJECT_VERSION "%Y.%m%d.%H%M") project(${PROJECT_NAME} VERSION ${PROJECT_VERSION} LANGUAGES CXX) # Build configuration set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXE_LINKER_FLAGS "-static") set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") set(BUILD_SHARED_LIBS OFF) set(CMAKE_PREFIX_PATH /usr/local) # Create executable from the cpp file in root (special case for test_libs) add_executable(${PROJECT_NAME} test_libs.cpp) # Pre-build script add_custom_target(run_prebuild_script ALL COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/cmake_prebuild.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) add_dependencies(${PROJECT_NAME} run_prebuild_script) # Find packages find_package(PkgConfig REQUIRED) find_package(fmt REQUIRED) find_package(spdlog REQUIRED) find_package(Threads REQUIRED) # Find SQLite3 using pkg-config as fallback pkg_check_modules(SQLite3 REQUIRED sqlite3) # Link libraries target_link_libraries(${PROJECT_NAME} PRIVATE fmt::fmt spdlog::spdlog ${SQLite3_STATIC_LIBRARIES} Threads::Threads rt ) target_include_directories(${PROJECT_NAME} PRIVATE ${SQLite3_INCLUDE_DIRS}) target_compile_options(${PROJECT_NAME} PRIVATE ${SQLite3_CFLAGS_OTHER})