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# Dehydrate
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Given a source file or folder, creates c++ code to recreate that file/folder.
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If it's a folder, it recreates the entire tree (all subfolders and files within).
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Use:
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```
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Usage:
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dehydrate [-s] SOURCEFILE DESTFOLDER Creates _SOURCEFILE.CPP and _SOURCEFILE.HPP in DESTFOLDER
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dehydrate [-s] SOURCEFOLDER DESTFOLDER Creates _SOURCEFOLDER.CPP and _SOURCEFOLDER.HPP in DESTFOLDER
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-s = silent (no output)
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```
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All c++ code produced is in namespace `recreate_{SOURCEFILE|SOURCEFOLDER}`
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When the source is a file, the C++ function created is:
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```
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bool recreate_file(std::string destination_folder);
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```
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The path is the full path to the destination folder, excluding the filename. The original filename is used.
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If a file exists at that location:
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The hash of the content is compared, and the file is overwritten if the hash is different, otherwise
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left unchanged.
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If there is no file:
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SOURCEFILE is written in destination_folder.
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When the source is a folder, the C++ function created is:
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```
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bool recreate_tree(std::string destination_folder);
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```
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The destination_folder (and any needed subfolders) are created if they don't exist.
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The contents of the original SOURCEFOLDER are recreated inside destination_folder,
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overwriting any existing content in that folder if the hash of the individual file
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is different than existing content, or if the file doesn't exist.
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In both cases, unless in silent mode, confirmation is displayed for each file, showing
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the existing and new hash, and whether the file was updated or not.
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